Musicator Audio Serial Numbers. Convert Musicator Audio trail version to full software.
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/*- Tri-LED (piranha) matrix & touch test
- (C) Copyright 2009 [email protected]
- Modules (selected by progMode)
- 0 - Sequence
- 1 - White light. Dims while on 'hold'.
- 2 - Morphing colors. Random lights slowly blending.
- 3 - Firelight. Flickering flames (hard to do when there's no real yellow!)
- 4 - Fireflies. Emulate the courting ritual of the species.
- 20mA integrated color LEDs - COMMON anode!!
- D02 - red (LOW to turn on!)
- D03 - green
- D04 - blue
- D05 - rightmost LED (HIGH to turn on)
- D06 - center LED
- D07 - leftmost LED
int matrix[5]={
0660,0626,0466,0,0}
; // Rainbow display
int matrix02[5][2] = { // Morphing routine & firelight
{
511,7 }
,{
511,56 }
,{
511,504 }
,{
511,0 }
,{
511,504 }
};
unsigned int firefly[4]= {
0xdd42, 0xff00, 0x8a00, 0x2200} ;
/* Fireflies:
- msb - (7:5) Intensity (0-7)
- (4:2) Delay in 1/2sec units
- (1:0) Type of bug (1=female, 2,3 = males)
// For adjusting stepping sequences
long bigDelay= 300, bigD;
int fsuitors=0, i,j,val, LED, c0, c1,r0, g0, b0, r1, g1, b1, white=7;
int progMode=0 ; // The switch...case selector (99 is TEST)
int controlPin=12, sw02 = 0; // Switch status on A02
unsigned long dttimer02=0, timer02=0, ffTimer=0; // watchdog timers
int threshold= 100; // milliseconds for a 'touch', triple for 'hold'
void setup() {
for (int i=2; i<=7; i++) {
pinMode(i,OUTPUT);
digitalWrite(i,i<5);
}
randomSeed(analogRead(0));
pinMode(12,OUTPUT); // Our master touch switch control
digitalWrite(12,LOW);
analogReference(INTERNAL); // Boost (touch) sensitivity! Aref is offlimits!
for (i=1; i<4; i++) { // Set up fireflies' routine
j= random(2,4); // Type of male
j+= ((j+i-3)<<2) ; // Stamina (lack of) 0-7
firefly[i]= (j<<8) | (j<<1) |
((i+3)<<13) ; // Energy (brightness)
}
}
void loop() {
bigD= bigDelay+millis(); // Calc timeout
switch (progMode) {
case 0:
do {
for (LED=0; LED<=2; LED++)
writeLED(LED,matrix[LED]);
}
while (bigD>=millis());
if ((sw02&7)0) { // Hold is HOLD!
matrix[0]= matrix[0]++ & 511 ; // funny math
i= (matrix[1] + 8) ; // Increase green
if (i>511) i=(i&7) + 1 ;
matrix[1]= i;
i= (matrix[2] + 64) ; // Increase blue
if (i>511) i= (i&63) + 1 ;
matrix[2]= i;
}
break ;
case 1:
{
r1= (white<<6)|(white<<3)|white ;
while (bigD>=millis())
for (LED=0; LED<=2; LED++)
writeLED(LED,r1);
if ((sw02&7)!=0) {
white--;
if (white<=0) white=7;
}
break;
}
case 2:
{
for (LED=0; LED<=2; LED++) {
if ((sw02&7)0) { // Hold is HOLD!
c0= matrix02[LED][0] ;
c1= matrix02[LED][1] ;
if (c0!=c1) {
r0= c0 & 7;
g0= (c0>>3) & 7;
b0= (c0>>6) & 7;
r1= c1 & 7;
g1= (c1>>3) & 7;
b1= (c1>>6) & 7;
r1 -= constrain(r1-r0,-1,1);
g1 -= constrain(g1-g0,-1,1);
b1 -= constrain(b1-b0,-1,1);
matrix02[LED][1]= (b1<<6) | (g1<<3) | r1;
}
else
matrix02[LED][0]= random(0,512) ; // New target lights
}
}
while (bigD>=millis())
for (LED=0; LED<=2; LED++)
writeLED(LED,matrix02[LED][1]);
break;
}
case 3: // Log fire
{
for (LED=0; LED<=2; LED++) {
if ((sw02&7)0) { // Hold is HOLD!
c0= matrix02[LED][0] ;
c1= matrix02[LED][1] ;
if (c0!=c1) {
r0= c0 & 7;
g0= (c0>>3) & 7;
b0= (c0>>6) & 7;
r1= c1 & 7;
g1= (c1>>3) & 7;
b1= (c1>>6) & 7;
r1 -= constrain(r1-r0,-1,1);
g1 -= constrain(g1-g0,-1,1);
b1 -= constrain(b1-b0,-1,1);
matrix02[LED][1]= (b1<<6) | (g1<<3) | r1;
}
else {
if (LED1) {
r1=random(4,8);
g1=r1-2;
b1=0;
}
else {
r1= random(2,7);
g1= r1-2;
b1= 0;
}
matrix02[LED][0]= (b1<<6) | (g1<<3) | r1 ; // New target lights reds*greens
}
}
}
bigD= millis()+130;
do{
for (LED=0; LED<=2; LED++)
writeLED(LED,matrix02[LED][1]);
}
while (bigD>=millis()) ;
break;
}
case 4: // Fireflies
{
if (ffTimer<millis()) { // must wait for elapsed time
for (i=0; i<4; i++) {
int ff0= firefly[i];
int ff1= ff0>>8;
ff0= ff0 & 127;
int ff= ff0&7;
if (ff>0) { // Flash on
j= (ff1>>2)&070 ; //Pre-load green
if ((ff1&3)!=1) { //A Male
writeLED(i-1,j);
writeLED(i-1,j);
firefly[i]-- ;
fsuitors++;
}
else // A female!
if (fsuitors0) {
j+=3;
writeLED(0,j);
writeLED(1,j);
writeLED(2,j);
writeLED(0,j);
writeLED(1,j);
writeLED(2,j); // Females show a longer, yellower pulse
firefly[i]-- ;
i= 99; // Early exit
}
}
else { // No flash
if (i1) fsuitors=0;
j= (ff0>>3)&15;
if (j0) //Wait expired
firefly[i]= (firefly[i] & 0xff00) | 0x40 | ((ff1&31)<<1) ;
else
firefly[i]-= 8;
}
}
ffTimer=millis()+450 ;
}
break;
}
case 99: // Test mode...
{
i= ((sw02>1) & 1)<<2 | // check for tap
((sw02>2) & 1)<<6 ;
writeLED(2,i) ; //tap=red + hold=blue
break;
}
default:
progMode=0;
break;
}
/*
- Check for key pressed
if (readTouch(2)) { // We see something on pin 2!
if ((sw02&1)0) { // First time 'round
digitalWrite(13,HIGH); // so we SHOW smth.
sw02= 1; // Flag the touch
timer02= millis(); //Clock first touch
}
else { // 1-bit already set: we've been here before.
unsigned long t= millis()-timer02; // but how long ago?
if ((sw02&2)2) { // Look at 'hold' only if 'press' is set
if (t>750) {
sw02= sw02 | 4;
if (t>8000) progMode=99;
}
}
else if (t>=200) sw02= sw02 | 2; // Set 'Press', more differentiation
}
}
else if (sw02&&1) { // Process key off
if ((millis()-timer02)>100) // Allow some 'give'before calling it quits
{
digitalWrite(13,LOW); // Show it
if ((sw02&6)2) { //Process a 'tap'
unsigned long t= millis()-dttimer02; //
dttimer02= millis(); // Allows us to keep 'tapping'
if (t<600) { // 2 taps within time limit (600ms)
sw02= 0x10 ; // Turn on double tap'
progMode++ ; // Next Program
}
}
else {
sw02= sw02 & 0xff00 ;
timer02= 0;
}
}
}
}
# define lowThreshold 180 // Low is 180mV
# define highThreshold 450 // 450mV [600] - Skin resistance is 8Meg
boolean readTouch(int pin) {
int i=analogRead(pin);
i=analogRead(pin); //Ignore 1st reading
// if (i<lowThreshold) i=analogRead(pin); // Noise rejection
if (i<lowThreshold) {
digitalWrite(controlPin,HIGH);
if (progMode99) writeLED(0,02); // Test: octal red
i=analogRead(pin);
digitalWrite(controlPin,LOW);
if (i>highThreshold) {
if (progMode99) writeLED(0,020); // Test: octal yellow
//return (analogRead(pin)<lowThreshold);
return true;
}
else return false ;
} // Test passed - key pressed
![Musicator 6 serial key Musicator 6 serial key](/uploads/1/2/5/8/125860645/871980674.png)
else return false;
}
#define waitFactor 6 // Brightness factor
void writeLED(int LED, int value) { // LED 0(D7), 1(D6), 2(D5)
//value is 3bits for r[lsb],g,b
digitalWrite(7-LED,HIGH); // Bring anode high
int r= value & 7;
int g= (value>>3) & 7;
int b= (value>>6) & 7;
if (r>0) {
digitalWrite(2,LOW);
delayMicroseconds(waitFactor<<r);
}
digitalWrite(2,HIGH);
delayMicroseconds(waitFactor<<(7-r));
if (g>0) {
digitalWrite(3,LOW);
delayMicroseconds(waitFactor<<g);
}
digitalWrite(3,HIGH);
delayMicroseconds(waitFactor<<(7-g));
if (b>0) {
digitalWrite(4,LOW);
delayMicroseconds(waitFactor<<b);
}
digitalWrite(4,HIGH);
delayMicroseconds(waitFactor<<(7-b));
digitalWrite(7-LED,LOW);
}